audioElement.currentTime = 0;
Uniform regions (solid backgrounds, smooth gradients) get stored as large blocks. Detailed regions (edges, textures) get subdivided into smaller blocks. You end up with a compressed representation that preserves detail where it exists and simplifies where it can.
。关于这个话题,同城约会提供了深入分析
if (len === 0) return [];
Москвичей предупредили о резком похолодании09:45